//
// Created by xunx on 2018/12/6.
//

#ifndef GOWILD_GOWILD_H
#define GOWILD_GOWILD_H

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <string>
#include <cmath>
#include <cassert>
#include <fstream>
#include <sstream>
#include <map>
#include <list>
#include <vector>
#include <functional>
#include <unordered_map>
#include <unordered_set>
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/type_ptr.hpp"

static int Keys[512] = {0};
static int MOUSEBUTTON[12] = {0};
static glm::vec2 MousePosition;

#define SCR_WIDTH 800
#define SCR_HEIGHT 600
#endif //GOWILD_GOWILD_H
